The formula

Impulse from force and time
J = F_avg·Δt
Impulse-momentum theorem
J = Δp = mv_f - mv_i
Average force during a collision
F_avg = m(v_f - v_i) / Δt

What the symbols mean

SymbolMeaningUnit
JImpulse delivered to the objectN·s (identical to kg·m/s)
F_avgAverage force over the contact timeN
ΔtDuration of the contacts
ΔpChange in momentumkg·m/s
mMass of the objectkg
v_iVelocity before the interactionm/s
v_fVelocity after the interactionm/s

When it applies

  • A short interaction where the force varies through the contact and only the average is within reach.
  • The mass stays constant, so the entire momentum change shows up as a change in velocity.
  • Impulse is a vector. Choose a positive direction before substituting, and let the signs of v_i and v_f follow it.
  • Given a force against time graph, the impulse is the area under the curve.

Worked example

Problem. A 0.145 kg baseball arrives at 40 m/s and leaves the bat at 50 m/s in the opposite direction. The bat is in contact with the ball for 1.2 ms. Find the impulse and the average force.

  1. Choose a positive direction. Take the direction the ball leaves as positive, so v_i = -40 m/s and v_f = +50 m/s.
  2. Find the velocity change: v_f - v_i = 50 - (-40) = 90 m/s.
  3. Impulse: J = mΔv = (0.145 kg)(90 m/s) = 13.05 N·s, or 13 N·s to two significant figures.
  4. Convert the contact time to seconds, Δt = 1.2 × 10⁻³ s, and divide: F_avg = 13.05 / 0.0012 = 1.1 × 10⁴ N.

Answer. The impulse is 13 N·s and the average force during contact is about 1.1 × 10⁴ N.

Common mistakes

  • Subtracting speeds instead of velocities. A ball that reverses direction undergoes a velocity change larger than either speed on its own.
  • Leaving the contact time in milliseconds, which makes the force come out a thousand times too small.
  • Reading F_avg as the peak force. The real force spikes well above the average during contact and falls back to zero at both ends.
  • Forgetting that impulse points the same way as the momentum change, not the same way as the object's motion.

Related formulas

Sources